Orc Village
History

After the Orcs had defeated the Dwarven Kingdom together with the Humans, their former allies soon turned against them. The Orcs, constantly waging war, always had to deal with the high mortality that was the fate of soldiers. Even with their women going into battle at the side of the men, their numbers were no match for the Humans who had the population of a whole continent to draw from. And then there was what some people called honesty, others simple-mindedness - Orcs, relying on their superior strength, had a tendency to walk straight forward, stumbling into cunningly set traps and ambushes again and again. In the end they were forced to sign a humiliating peace treaty and retreat to the safety of the Immortal Plateau, in the northwestern part of Elmore. There they built for themselves a fortress-like village, with a temple to Pa'agrio in a volcanic cave they had found in the mountains sheltering the village from the western ocean winds.
In an attempt to deal with their defeat, they made up their own religion, with a somewhat simplified creation myth which claimed that after Pa'agrio had made the First Orc, he had sent him directly to the Immortal Plateau "to control the chaos"; no mention being made of the Orcs having been put to work as soldiers by the Giants. The conflict with the other races was explained as "the gods of wind, earth and water" being jealous of the First Orc's power, who was "much stronger than their puny creations". It was those gods who were seeking to kill the First Orc. "Eventually they were successful, but not before the mighty Orc created, with his last dying breath, the originators of the Seven Tribes." Those "Seven Originators" (a representation of the low population base after the retreat) were then working hard to make the tribes prosperous, increasing their numbers until they had among them 108 clans.
Life in the village is still organized along military lines, with Centurions being responsible for security and the initial training of young Orcs, above them Praetorians and Prefects, and the Chiefs residing in the King's Hall, the central two-storey administration building crowned with an impressive statue of Pa'agrio. Unlike Humans and Kamael, who have Dwarves living in their villages and towns, working as blacksmiths and in the local warehouses, the Orcs do everything themselves. Apart from considerations of military self-sufficiency they simply do not want to have those who betrayed them in their midst. The only non-Orc in the village is Fishing Guild Member Ogord, a Human.
Town Map

Teleports
Gatekeeper Tamil | Normal Cost | Reduced Cost |
The Town of Gludio | 23,000 |
11,500 |
Town of Schuttgart | 13,000 |
6,500 |
Dark Elven Village | 13,000 |
6,500 |
Dwarven Village | 17,000 |
8.500 |
Talking Island Village | 35,000 |
17,500 |
Elven Village | 18,000 |
9,000 |
Kamael Village | 17,000 |
8,500 |
Immortal Plateau, Southern Region | 2,000 |
1,000 |
Immortal Plateau, Northern Region | 960 |
480 |
Cave of Trials | 1,500 |
750 |
Frozen Waterfalls | 1,600 |
800 |
Noblesse Ports | Cost |
Gludin Arena | 1,000 |
Giran Arena | 1,000 |
Immortal Plateau, Northern Region | 1,000 |
Coliseum | 1,000 |
NPCs
Prefect Brukurse
Warehouse Keeper Grookin
Urutu Chief Hatos
Warehouse Freightman Imantu
Trader Jakal
Flame Lord Kakai
Prefect Karukia
Weapons Trader Kunai
Seer Livina
Centurion Nakusin
Fishing Guild Member Ogord
Centurion Orinak
Trader Papuma
Centurion Petukai
Centurion Parugon
Centurion Petukai
Guardian of Flame Rokar
Praetorian Rukain
Amulet Seller Shantra
Blacksmith Sumari
Centurion Tamai
Gatekeeper Tamil
Seer Tanapi
Neruga Chief Tantus
Centurion Tiku
Trader Uska
Centurion Vapook
Atuba Chief Varkees
Flame Guardian Vulkus